Aspect of the Light's Mending
Consuming Judgement Heals 3.5% of your Maximum Life to you and Nearby Allies.
DIABLO IV DATABASE
Consuming Judgement Heals 3.5% of your Maximum Life to you and Nearby Allies.
Each Nearby Burning enemy Heals you for 3.0% of your Maximum Life every second.
Skills Cast in the base Shapeshift form gain 60%[x] increased damage.
Your Juggernaut Skills deal 75%[x] increased damage to Bosses and Crowd Controlled enemies.
Your Judicator Skills deal 65.0%[x] increased damage against enemies affected by Judgement.
Blocks have a 15% chance to reduce all Cooldowns by 1 second.
Your Resolve has a 12% chance to not be lost when you are hit for each stack of Ferocity you have. Gain 10% Damage Reduction.
Gain 80.0%[+] Movement Speed. This bonus is removed for 10 seconds after you Cast any Defensive Skill.
Casting a Gorilla Skill increases your Weapon Damage by 30% of your Armor for 3 seconds. Maximum 2,000 bonus Weapon Damage.
Becoming Crowd Controlled while Injured grants you Unstoppable for 4 seconds. This effect has a 4 second Cooldown.
Lucky Hit: Shadow damage has up to a 15% chance to deal 30%[x] increased damage, Fear and Immobilize for 1 second.
Gain 30%[+] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
Gain 75.0%[x] increased Fury Generation and 15% reduced Fury cost while all damage bonuses from the Walking Arsenal Key Passive are…
Each time a Brawling Skill deals direct damage to an enemy, your Charge, Leap, or Kick deals 10.0%[x] increased damage for 5 second…
Lucky Hit: Lightning Damage has up to a 35% chance to Stun enemies for 1.5 seconds.
Brawling Skills grant Berserking for 5 seconds on their first hit. Gain 15.0% Damage Reduction while Berserking.
Your form bonuses are maintained and you deal 18.0% increased damage for 4 seconds when shapeshifting into a different form.
Increase the damage and size of Judgement's explosion by 60%[x].
Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increas…
Soar casts Vortex at its landing location and deals 45%[x] increased damage.
Every second while moving gain 30%[+] Bonus Movement Speed for 1.5 seconds, up to 90%[+].
You gain 45.0%[+] increased Movement Speed. Taking damage from Close enemies Slows you by 30% for 2 seconds.
Casting an Agility Skill increases your Movement Speed by 30%[x] and your Dodge Chance by 10% for 10 seconds.
Lucky Hit: Damaging enemies affected by Damage over Time or Vulnerable enemies has up to a 30% chance to Stun them for 2 seconds.
Killing an enemy with a Core Skill refunds 30.0% of its base cost. Can only happen once per Skill cast.
Casting a Focus Skill recalls all Nearby Storm Feathers, dealing 450 Lightning damage and makes enemies Vulnerable for 4 seconds. I…