Aspect of Shattering Steel
Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal 420 Physical damage.
DIABLO IV DATABASE
Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal 420 Physical damage.
Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create ice splinters that fires away from them dealing 68 …
Kills while Berserking increases the Cooldown Rate of your Brawling Skills by 75% for 2 seconds.
Weakening or Crowd Controlling enemies increases your Cutthroat Skill damage by 60%[x] for 6 seconds.
Every 4 seconds, your Skeletal Mages cast a blizzard that deals 180 Cold damage and continuously Chills enemies for 6% over 8 secon…
Casting Double Swing creates a Dust Devil that deals 83 damage to enemies in its path.
Moving with a Mobility Skill or Evade spawns Storm Feathers behind you.Storm Feathers now drop from the sky as they are spawned, ea…
Distant enemies have a 20% chance to be Stunned for 2 seconds when they hit you. You deal 25%[x] increased damage to Distant enemie…
Stun Grenades gain [45%[+] increased Size and 90%[+] increased Crowd Control Duration.
Lucky Hit: Conjuration damage has up to a 15% chance to increase its damage by 6.5% and Lucky Hit Chance by 2.5%[+] for 8 seconds, …
Absorbing Crackling Energy grants you 6.0 Mana Regeneration for 2 seconds, stacking up to 5 times.
Lucky Hit: Shadow damage has up to a 75% chance to release an explosion that deals 150 Cold damage to the target and surrounding en…
Frost Skills deal 90%[x] increased damage while no enemies are Close to you.
Breaking Stealth grants 4 Resolve. Gain an additional 30%[+] Armor while you have Resolve.
Lucky Hit: Lightning damage has up to a 15% chance to echo 75% of its damage to up to 2 Close enemies. These echoes repeat on Isola…
Lucky Hit: Marksman Skills have up to a 40% chance to deal 30%[x] increased damage and Immobilize an enemy for 2 seconds.
Earth Skills Fortify you for 6.00% of your Maximum Life when first dealing damage.
You gain 40%[+] bonus Critical Strike Damage against Poisoned enemies. Companions Skills gain double this bonus.
Each Druid form gains a bonus every 5.0 seconds: Wolf 1 stack of Ferocity. Bear 1 stack of Overpower. Human 1 stack of Resolve.
Losing Resolve grants 5.0%[x] Movement Speed for 10 seconds, stacking up to 5 times.
Blocks have a 45% chance to Freeze the attacker for 3 seconds.
Lucky Hit: Up to a 25%[+] chance to create a Mystic Circle for 10 seconds. Casting a Gorilla Skill in Mystic Circles empowers them …
NEEDS REDESIGNCasting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 100% …
Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal 35% increased damage to Poisoned enemies.
Poison Trap has no arm time, and no longer breaks Stealth and triggers no Cooldown while you are in Stealth. All Poison Traps activ…
The Earthen Might Key Passive also applies to your Storm Skills.
Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing 488 damage to surrounding enem…
Losing 0 Resolve grants 50% increased Retribution chance for 10 seconds.Retribution gains 50%[+] increased Size.
Your Werebear Skill damage Stuns enemies for 3.0 seconds. Enemies can be Stunned this way every 5 seconds.