The Basilisk
Petrify now deals 1,620 Physical damage. Earth Skills Petrify Healthy enemies for 3 seconds.
DIABLO IV DATABASE
Petrify now deals 1,620 Physical damage. Earth Skills Petrify Healthy enemies for 3 seconds.
Your Darkness Skills Chill enemies for up to 100% and deal 240%[x] increased damage to Frozen enemies and bosses.Every 800 times yo…
Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skil…
Each attack damages Close enemies for 180% of your Thorns and also deals 0% of this damage as Poisoning over 3 seconds.Each time yo…
According to your secondary Spirit Hall choice, your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills.Your S…
Your Critical Strike Chance is increased by [20 - 40]% of your Movement Speed bonus.Current Bonus: 0.0%
Casting Pyromancy Skills Burns you for 5% of your Maximum Life over 10 seconds. You inflict [200 - 250]%[x] increased Burning damag…
You can now equip all Ultimate Skills and gain 15 Ranks in them. Attacking enemies with no active Ultimate Skill builds up your Ult…
Every 15 kills in the last [50 - 60] seconds increases your damage by 2%[x], and Maximum Life by 1%[+].
After you spend 275 of your Primary Resource, gain 4 stacks of Overpower. Your Critical Strikes deal [10 - 12]%[x] increased damage…
Rapid Fire now lobs exploding arrows that deal 66%[x] increased damage.
Casting a Basic Skill while at Maximum Fury causes your Fury to increasingly Drain until you run out, during which your Basic skill…
Casting a Marksman or Cutthroat Skill has a 96% chance to Summon a Shadow Clone that mimics that Skill.
When you cast an Ultimate Skill, your next Core Skill Consumes all of your Energy and deals 0.90%[x] increased damage per Energy Co…
Hydra is now a Core Skill and always Summons a 3-headed hydra whose attacks explode on impact. For each head above 3 that it would …
Charged Bolts attempts to seek enemies, lasts longer, and deals 96.0% increased damage for every second the bolt is alive.
While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing 360 Fire damage.
Your Skills gain 0.48%[+] Critical Strike Chance per point of Primary Resource you have when cast, up to 48%[+]. Each point of Prim…
When you Stun, Freeze, or Immobilize an Elite, you Pull In all Nearby enemies and deal 72%[x] increased damage to them for 3 second…
Casting an Ultimate Skill grants or amplifies its matching Primary Spirit Hall Bonus with 360%[+] potency for 15 seconds.Your Ultim…
Your Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by 30%[x] for 8 seconds, up …
While you have at least 4 stacks of Ferocity, you gain 8.4 Vigor per second.Gaining Ferocity also grants Resolve.
Casting a Pyromancy, Shock, or Frost Skill increases your damage by [10.0 - 20.0]%[x] for 8 seconds, stacking once per Element. Cas…
Your non-Ultimate Skills that summon Ancients will now summon an additional one. Skills that summon Ancients deal [30.0 - 40.0]%[x]…
When you gain Berserking while already Berserk, you become more enraged granting [40 - 50]%[x] increased damage, 6 Fury per second,…
Casting or Channeling a Cutthroat Skill grants a stack of Momentum, up to 10. Casting a Marksman Skill removes a stack of Momentum.…
Effects that Heal you beyond 100% Life grant you a Barrier up to [80 - 100]% of your Maximum Life that lasts for 8 seconds. You may…
Basic and Core Skills now Reload.Reload Skills deal 360%[x] increased damage and every second Reload Skill increases this bonus by …
You gain 4.8%[x] increased damage for each damaging Skill you have equipped, and an additional 14.4%[x] for 15 seconds when each of…
When consuming a Corpse, there is a 48% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. …