Endurant Faith
When you would be damaged for at least 40% of your Maximum Life at once, it is instead distributed over the next 3 seconds and redu…
DIABLO IV DATABASE
When you would be damaged for at least 40% of your Maximum Life at once, it is instead distributed over the next 3 seconds and redu…
When you would be damaged for at least 40% of your Maximum Life at once, it is instead distributed over the next 3 seconds and redu…
Lucky Hit: Up to a 30% chance to form an exploding Ice Spike, dealing 234 Cold damage. Triple this chance if the enemy is Frozen.
Each attack damages Close enemies for 180% of your Thorns and also deals 0% of this damage as Poisoning over 3 seconds.Each time yo…
Casting an Ultimate Skill grants or amplifies its matching Primary Spirit Hall Bonus with 360%[+] potency for 15 seconds.Your Ultim…
Your Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by 30%[x] for 8 seconds, up …
Your Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by 30%[x] for 8 seconds, up …
Your Basic Skills deal 144% increased damage and always use their 3rd attack. Every 3rd cast of a Basic Skill strikes three times.
Your Core Skills are now additionally Basic Skills and free to cast.When cast at Maximum Vigor, your Core Skills Consume all Vigor …
Your Core Skills are now additionally Basic Skills and free to cast.When cast at Maximum Vigor, your Core Skills Consume all Vigor …
Casts of Landslide leave behind Tectonic Spikes that deal 540 Physical damage over 2 seconds.Spawning a Landslide pillar within Tec…
Your Subterfuge Skills create an attackable Shade Totem for [6.0 - 8.0] seconds. Any base damage it takes is replicated onto surrou…
Hits with this weapon increase your Attack Speed by [3.5 - 5.0]%[+] and damage by [11.7 - 16.7]%[x] for 4 seconds, up to [10.5 - 15…
Your Core Skills deal [45 - 60]%[x] increased damage for 0 seconds when Consuming 3 Combo Points. Casting Basic Skills always gener…
When inflicting Damage Over Time, you have a chance equal to your Critical Strike Chance to increase the damage amount by [75.0 - 9…
Casting a Basic Skill while at Maximum Fury causes your Fury to increasingly Drain until you run out, during which your Basic skill…
Your Maximum Vigor is increased by 50%, and killing an enemy grants you [7 - 10] Vigor. While you have Ferocity, your new Poisoning…
Your Casts damage Close enemies for [125 - 150]% of your Thorns and also deals 0% of this damage as Poisoning over 3 seconds.Each t…
According to your secondary Spirit Hall choice, your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills.Your S…
Casting an Ultimate Skill grants or amplifies its matching Primary Spirit Hall Bonus with [250 - 300]%[+] potency for 15 seconds.Yo…
Your Subterfuge Skills create an attackable Shade Totem for [6.0 - 8.0] seconds. Any base damage it takes is replicated onto surrou…
Your Grenades gain 50%[+] increased Size and deal [75 - 90]%[x] increased damage.Enemies damaged by Grenade Skills become either Vu…
The first direct damage you deal to an enemy is a guaranteed Critical Strike. When a Marksman Skill first Critically Strikes, it ga…
Rally Fortifies you for [6.0 - 8.0]% of your Maximum Life. Whenever you recover 8% of your Maximum Life, gain a charge of Rally.
Arbiter form increases Aura Potency by 30% and Wing Strike damage by [87 - 100]%[x]
Lucky Hit: Judicator Skills have up to a [30 - 40]% chance to call down a Blessed Spear that carries a Judgement mark and deals Jud…
Critical Strikes deal [80 - 100]%[x] increased damage but your Critical Strike Chance is reduced by 50%[+].
Thorns has a 10% chance to deal [180 - 200]%[x] increased damage.
You are permanently Unhindered and leave behind a trail of frost that Chills enemies. Your Chill effects cause enemies to take [10 …
Gain [15 - 20]%[x] bonus Poisoning damage.Direct damage from Werewolf Skills gain a bonus equal to 50%[x] of your bonus Poisoning d…