Dark Howl
Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar increases your damage by [60 - 80]%[x] while in Werewolf …
DIABLO IV DATABASE
Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar increases your damage by [60 - 80]%[x] while in Werewolf …
The Base Spirit of a Skill cast grants: Eagle: [17 - 20]%[+] Movement Speed Gorilla: [17 - 20]% Damage Reduction Jaguar: [17 - 20]%…
Casting a Skill has a [40 - 60]% chance to trigger a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. Can only occur…
Death Trap deals [75 - 90]%[x] increased damage and will rearm itself after activating, once every 10 seconds.
Casting or Channeling a Cutthroat Skill grants a stack of Momentum, up to 10. Casting a Marksman Skill removes a stack of Momentum.…
Blessed Shield deals [55 - 77]%[x] increased damage. Casting another Skill makes your next 3 Blessed Shields double this bonus and …
Teleport pulls Close enemies to you and you gain [40 - 50] Damage Reduction for 8 seconds.
Lucky Hit: Up to a 50% chance to Freeze enemies for 1 second.You deal [40 - 50]%[x] increased damage to Frozen enemies.
Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In all surrounding enemies and exploding…
Arbiter's Evade triggers a random equipped non-Channeled Core Skill for every 2.0 meters traveled. Core Skills deal [5 - 15]%[x] in…
When you cast a Skill with a Cooldown, you explode, dealing [450 - 525] Fire damage.
Shred deals [20 - 25]%[x] more damage, and Shred has a 25% chance to land an additional strike, up to 4 times.
Grizzly Rage is now a Werewolf Skill and Shapeshifts you into a Dire Werewolf. Dire Werewolves gain [100 - 125]%[x] Critical Strike…
Holy Light's passive now deals [390 - 450] Fire Damage every second in a small area around you. Each time an enemy dies within this…
Storm Skills that you Cast grant 1 Spirit and deal [25 - 35]%[x] bonus damage. These bonuses are doubled when damaging a Vulnerable…
Your Wolf Companions are infused with the power of the storm, dealing [80 - 100]%[x] increased Lightning damage and gaining the Sto…
Your Minions gain [30 - 35]%[+] Attack Speed and Critical Strike Chance.When one of your Minions die, your other Minions enrage, de…
Your non-Ultimate Skills that summon Ancients will now summon an additional one. Skills that summon Ancients deal [30.0 - 40.0]%[x]…
Berserking's damage bonus is increased by [56.7 - 73.3]%[x]. While not Healthy, you are always Berserk.
Sigil Skills deal [70 - 90]%[x] increased damage. Active Sigils gain 1 kill every second and unused kills are saved when they expir…
Ball Lightning deals [40 - 60]%[x] increased damage and explodes for 40% of its total damage when dissipating.
While your Spirit Hall choices match: Their bonuses are 100% more potent. Skills of their Base Spirit gain [50 - 60]% Vigor Cost Re…
Corpse Tendrils gains the effect of every Upgrade and is automatically cast every [8.0 - 6.0] seconds.
Storm Strike chains to twice as many targets and gains [7 - 10]%[x] bonus damage.
Every 15 kills in the last [50 - 60] seconds increases your damage by 2%[x], and Maximum Life by 1%[+].
Brandish unleashes in all directions dealing [60 - 80]%[x] increased damage.
Hydra is now a Core Skill with increased Mana cost and its attacks now explode dealing [100 - 125]%[x] increased damage.
Your Summons' damage afflict enemies with Vampiric Curse. Consuming a Corpse also contributes 3 souls to Vampiric Curse, which can …