Pitfighter's Gull
Casting Smoke Grenade increases your Critical Strike Damage by 45%[x] for 7.2 seconds and leaves behind a cloud of shadows. While w…
DIABLO IV DATABASE
Casting Smoke Grenade increases your Critical Strike Damage by 45%[x] for 7.2 seconds and leaves behind a cloud of shadows. While w…
Casting a Marksman or Cutthroat Skill has a 96% chance to Summon a Shadow Clone that mimics that Skill.
You gain 48%[x] increased Lucky Hit Chance against Crowd Controlled enemies.
You gain 48%[x] increased Lucky Hit Chance against Crowd Controlled enemies.
Your Core Skills deal 84%[x] increased damage when Consuming 3 Combo Points. Casting Basic Skills always generates 3 Combo Points.
Your Core Skills deal 84%[x] increased damage when Consuming 3 Combo Points. Casting Basic Skills always generates 3 Combo Points.
Your Core Skills deal 84%[x] increased damage when Consuming 3 Combo Points. Casting Basic Skills always generates 3 Combo Points.
When you cast an Ultimate Skill, your next Core Skill Consumes all of your Energy and deals 0.90%[x] increased damage per Energy Co…
When you cast an Ultimate Skill, your next Core Skill Consumes all of your Energy and deals 0.90%[x] increased damage per Energy Co…
Casting a Core Skill additionally fires 2 instances of Fire Bolt, Frost Bolt, or Spark, matching the Elements of your last 2 non-Co…
Meteor's Mana cost is replaced with a 2.0 second Cooldown and 3 total Charges. Casting Meteor drops 3 additional Meteors around the…
Charged Bolts attempts to seek enemies, lasts longer, and deals 96.0% increased damage for every second the bolt is alive.
After using Teleport, Close enemies are Pulled to you and Stunned for 3.6 seconds, but Teleport's Cooldown is increased by 20%[x].
If a Core Skill hits 4 or more enemies, 72% of the Resource cost is refunded.
If a Core Skill hits 4 or more enemies, 72% of the Resource cost is refunded.
If a Core Skill hits 4 or more enemies, 72% of the Resource cost is refunded.
While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing 360 Fire damage.
While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing 360 Fire damage.
Lucky Hit: Your damage over time effects have up to a 75% chance to erupt, dealing 2,340 damage of the same type to surrounding ene…
Lucky Hit: Your damage over time effects have up to a 75% chance to erupt, dealing 2,340 damage of the same type to surrounding ene…
After you spend 275 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower…
Crackling Energy now gains 10%[x] damage for every level in Shock Skills you have equipped and enemies hit have a 10% chance to ref…
Casts of Landslide leave behind Tectonic Spikes that deal 540 Physical damage over 2 seconds.Spawning a Landslide pillar within Tec…
Casts of Landslide leave behind Tectonic Spikes that deal 540 Physical damage over 2 seconds.Spawning a Landslide pillar within Tec…
Crackling Energy now gains 10%[x] damage for every level in Shock Skills you have equipped and enemies hit have a 10% chance to ref…
Lucky Hit: Up to a 30% chance to form an exploding Ice Spike, dealing 234 Cold damage. Triple this chance if the enemy is Frozen.
Lucky Hit: Up to a 30% chance to form an exploding Ice Spike, dealing 234 Cold damage. Triple this chance if the enemy is Frozen.
Lucky Hit: Up to a 30% chance to form an exploding Ice Spike, dealing 234 Cold damage. Triple this chance if the enemy is Frozen.
Lucky Hit: Up to a 30% chance to form an exploding Ice Spike, dealing 234 Cold damage. Triple this chance if the enemy is Frozen.
Each attack damages Close enemies for 180% of your Thorns and also deals 0% of this damage as Poisoning over 3 seconds.Each time yo…